Shintolin
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For how much you can carry before becoming over-encumbered, see Encumbrance.

Animal Produce[]

Raw meat[]

Weight: 1
Notes: Obtained from animal carcasses.

Feathers[]

Weight: 1
Notes: Obtained from animal carcasses.

Pelt[]

Weight: 4
Notes: Obtained from certain animal carcasses.


Antler[]

Weight: 4
Notes: Obtained from stag carcasses.


Tusk[]

Accuracy: 20%
Damage: 6
Weight: 8
Notes: Obtained from mammoth carcasses. Can be used as an improvised weapon


Bear skin[]

Weight: 10
Notes: Obtained from bear carcasses.


Crocodile skin[]

Weight: 6
Notes: Obtained from crocodile carcasses.


Small pelt[]

Weight: 2
Notes: Obtained from certain smaller animal carcasses.


Lion Pelt[]

Weight: 6
Notes: Obtained from mountain lion carcasses.


Sabre tooth[]

Accuracy: 25%
Damage: 3
Weight: 2
Notes: Obtained from sabre-toothed tiger carcasses, can be used as an improvised weapon.


Wolf pelt[]

Weight: 4
Notes: Obtained from wolf carcasses.


Construction Materials[]

Flint[]

Found In: Hills
Weight: 2


Log[]

Found In: Forest
Weight: 12
Notes: Acquired from chopping down a tree (requires an axe)(8 AP, 3 rXP).


Staff[]

Found In: Forest
Accuracy: 25%
Damage: 2
Weight: 3


Stick[]

Crafted From: One log (requires stone axe)
Found In: Forest
Accuracy: 25%
Damage: 1
Weight: 1

Stone[]

Found In: Rocky Shore, hills
Accuracy: 15%
Damage: 1
Weight: 2
Notes: Can also be used as an improvised weapon.


Boulder[]

Found In: Cliffs
Weight: 6
Notes: Quarried from cliffs using a bone pick. Raw material for Stone Block


Stone Block[]

Crafted From: Boulder
Weight: 4
Notes: Must be crafted inside a stonemasonry with the stone working skill and a set of masonry tools. Costs 10 AP and gives 6 cXP


Timber[]

Crafted From: One log (requires stone carpentry tools)
Weight: 3
Notes: Three planks of timber are crafted from one log for 12 AP producing 3 cXP

Food[]

Cooked meat[]

Crafted From: At 1 raw meat (requires campfire) (1 AP, gives 0.3 wXP)
Weight: 1
Notes: Eating it decreases Hunger by 1.


Handful of chestnuts[]

Found In: Forest
Weight: 1
Notes: Eating a handful of chestnuts decreases Hunger by 1.


Huckleberries[]

Found In: Rocky tiles
Weight: 1
Notes: Eating huckleberries decreases Hunger by 1. Can be used to make Huckleberry pie, the holy food of Rando.


Huckleberry Pie[]

Crafted From: 3 handfuls of huckleberries, 1 pot of water, 1 pot of flour. Costs 8 AP and returns 4 hXP. Requires the baking skill and a bakery.
Weight: 1
Notes: 15 slices per craft. Decreases hunger by 1 when eaten. The greatest of all foods, and sacred to Rando.


Noobcake[]

  • Description when eaten:
  • You eat a noobcake. You particularly enjoy the sugary frosting - it's decorated with a picture of a cuddly bear surrounded by hearts.
  • Description when over level 0:
  • Suddenly the sickly sweet noobcakes done seem quite so tempting anymore. Try finding a different source of food.
  • Notes: New players start with 9 of these. Can only be eaten by level 0 players. Eating it increases Hunger by 1.


Wheat[]

Found In: Grassland (~4%)
Weight: 1
Notes: Grown in fields (requires agriculture skill) and found in Grassland. Eating it decreases Hunger by 1. Can be found in grasslands.


Bread[]

Weight: 1
Notes: Crafted from pot of flour and a pot of water in a bakery using the baking skill. 1 pot of flour gives 10 bread for 8 AP and giving 4 hXP


Wild onion[]

Found In: Grassland (~12%)
Weight: 1
Notes: Eating it increases Hunger by 1.

Healing Supplies[]

Cup of Herbal Tea[]

Crafted From: Two thyme sprigs, two willow barks (requires campfire and tea making) (10 AP, 5 hXP)
Weight: 1
Notes: Revives dazed player to 10 HP, gives 10 hXP.


Herbal poultice[]

Crafted From: 2 pieces of willow bark, 5 thyme sprigs (10 AP, 5 hXP)
Weight: 0
Notes: Revives dazed player to 5 HP, gives 10 hXP.


Honeycomb[]

Found In: Beehive carcass
Weight: 1
Notes: Restores 3 HP (5 HP with the Herb Lore skill. Gives (HP healed/2) (rounded up) hXP.


Thyme sprig[]

Found In: Grassland (~10%)
Weight: 0
Notes: Restores 5 HP or 7 HP with the herb lore skill.


Willow bark[]

Found In: Forest
Weight: 0
Notes: Two willow barks and 5 thyme sprigs will produce a herbal poultice


Tools[]

Digging stick[]

Crafted From: One stick (requires campfire AND stone axe) (5 AP, 3 cXP)
Weight: 1
Notes: Used to build fields and dig for onions


Set of masonry tools[]

Crafted From: 2 x hand axes, 4 x sticks, 2 x stones (requires Carpentry), (15 AP, 15 cXP)
Weight: 8
Notes: A set of stone masonry tools, including a chisel, hammer and rock drill.

Set of stone carpentry tools[]

Crafted From: Four sticks, four hand axes (requires Carpentry) (15 AP, 15 cXP)
Weight: 8
Notes: A collection of implements for woodworking, including an adze, a saw, and a chisel.


Stone sickle[]

Crafted From: One stick, one hand axe (requires carpentry tools and workshop) (10 AP, 10 cXP)
Weight: 2
Notes: Halves the AP cost of using Agriculture to harvest wheat.


Bone Pick[]

Crafted From: 1 Antler, (requires the carpentry skill). Costs 10 AP and gives 10 cXP
Weight: 3
Notes: Allows players to quarry boulders from cliffs


Ivory Pick[]

Crafted From: 1 tusk, (requires the carpentry skill) Costs 15 AP and gives 15 cXP
Weight: 3
Notes: A more sturdy version of the Bone Pick


Weapons[]

Weapon damage is dependent upon the skill of the user. Those with no additional weapon skills will inflict base damage, i.e. 1HP damage with fists and 2 HP damage with a stone spear or stone axe. Constructed weapons (e.g. stone spear) can break during combat. Only axes can damage buildings.


Fist[]

Accuracy: 10% (20% with Basic shin-jutsu)
Damage: 1 (2 with Skilled shin-jutsu)
Notes: Always equipped. Also used as a tool.


Hand axe[]

Crafted From: One flint (requires 1 stone, but does not consume stone) (10 AP, 10 cXP)
Accuracy: 15% base (30% with Skilled Axe, 40% with Elite Axe) )
Damage: 2 base (3 with Basic Axe, 4 with Advanced Axe)
Weight: 2
Notes: A hand-sized arrowhead-like object crafted via carefully flaking flint. Also used as a tool.


Stone axe[]

Crafted From: One stick, one hand axe (requires hafting) (10 AP, 5 cXP; 7 AP in a Workshop)
Accuracy: 20% (30% with Skilled Axe, 40% with Elite Axe)
Damage: 2 (3 with Basic Axe, 4 with Advanced Axe)
Weight: 3
Notes: Also used as a tool.


Stone spear[]

Crafted From: One staff, one hand axe (requires hafting) (10 AP, 10 cXP)
Accuracy: 30% (40% with Skilled Spear, 50% with Advanced Spear
Damage: 2 (3 with Basic Spear, 4 with Elite Spear)
Weight: 5
Notes: Cannot damage buildings


Ivory Spear[]

Accuracy: 30% (40% with Skilled Spear, 50% with Advanced Spear
Damage: 6 (7 with Basic Spear, 8 with Elite Spear)
Weight: 8
Notes: Crafted using 1 tusk, 1 staff and 1 small pelt. Required the Hafting skill. Costs 15 AP to craft and gives 15 cXP. Requires a stone to craft.


Ivory Axe[]

Accuracy: 20% base (30% with Skilled Axe, 40% with Elite Axe)
Damage: 6 base (7 with Basic Axe, 8 with Advanced Axe)
Weight: 8
Notes: Crafted using 1 tusk, 1 staff and 1 small pelt. Required the Hafting skill. Costs 15 AP to craft and gives 15 cXP. Requires a stone to craft.

Other[]

Pot[]

Crafted From: 3 lumps of clay (Kiln and pottery skill required. Costs 10 AP and gives 5 cXP
Weight: 3
Notes: Can be filled with water; used to irrigate crops.


Grinding Stone[]

Crafted From: Boulder (Stone Working skill required)
Weight: 4
Notes: Must be crafted in a stonemasonry with a set of masonry tools. Costs 10 AP and gives 6 cXP. Used to grind wheat into flour


Pot of Flour[]

Crafted From: Flour, a pot
Weight: 7
Notes: Produced when wheat is ground into flour


Ocarina[]

Crafted From: lump of clay (Kiln and pottery skill required costs 7 AP and gives 5 XP
Weight: 1
Notes: Can be played, with an optional target, for flavour text


Gold Coin[]

Weight: 0
Notes: Found when digging for Clay. Currently useless.


Lump of Rotten Food[]

Weight: 1
Notes: When food rots it will change from the food type to this in your inventory. It is currently useless

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